Okay, here we go!
If you have any questions please open a new thread, so this thread only includes the rules.
The original book is called “Dragon Sys™ - 2nd Edition”.
Publisher: G&S Verlag
ISBN: 3-925698-66-3
Price: 22,50 € (43,07 NZ$)
Size: 357 pages
Language: only german
The „open source“ idea
DragonSys is only a rule matrix. Feel free to include some of your ideas or cogitations. For more than 10 years DragonSys had influenced the German community, so we only want to give you some hints to play, because we don’t want to press the hobby into a rule corset! As a result of many “home rules”, it is a living and changing system. With DragonSys you can play a mediaeval LARP and also a cyberpunk game. You only have to modify the rules a little bit.
General rules
The creating of a character
You have four basis classes:
The fighter, the mage, the adventurer and the universal character.
Fighter
They choose their abilities from the fighter and adventure ability list.
Mage (and cleric)
They choose their abilities from the mage and adventurer ability list.
Adventurer
They choose their abilities only from the adventurer ability list.
Universal character
They choose their abilities from the fighter, mage and adventurer list.
These classes are only important for the abilities. If you want, you can play a thief, but don’t necessarily have to go for the adventurer class but rather for fighter – what ever you think suits best to your character. You might find though that your character will lack some of for him necessary skills and abilities. If you go for an universal character, you can only develop your skills, abilities or spells to a certain level – only if you choose to be a specialised character you can develop them to full power.
All classes have different starting XP. See the picture below: