After all the fun with the crap of Dogma 99 I have decided to write my own. Here goes…
[size=150]Vow of Chastity - Dogma 2007[/size]
1.) Characters are allowed a back history. This is allowed to have exciting events in it.
2.) Writers are allowed to write the game. This may even occur as the game is being played.
3.) Plots are allowed to affect all the players in the game without their direct interaction. All players have the right to try and reverse these effects.
4.) Game mechanics, while essential, should be as unobtrusive and natural as possible. Objects can be used to represent other objects. The game system can be complex as long as it is simple to play.
5.) No person has complete knowledge either in the game world or the real world. Secrecy is often not only required in a game, but it is essential.
6.) Live Role Play can be inspired by any source. This includes books, films, television, table top role play, card games…
7.) In most Live Role Play games combat is often required. All players are responsible for their violence both in game and out of game.
8.) Organizers are responsable for their own actions and players are responsible for their actions.
9.) Live Role Play is for the fun of the players, not the organizers. Live Role Play should ultimately be fun at some level.
10.) NPCs and Monsters are allowed to have fun too.
Furthermore, I note that to call myself an artist would be solely to massage my own ego and to compensate for a small penis. Therefore I promise to develop Live Role Play for the sake of Live Role Play and not for my own ego. Thus I take the Vow of Chastity
Alista Fow.
Any comments invited. If you want your name on this just let me know and I will edit it on.
Happy adventuring
Alista

