So, I ran this game Nibelungen with blasters, aliens, and outer space ship-to-ship fighting among other things. It had no rules at all.
What happened? Lots, and we got through it. Everyone was pretty clear on what was going on around them at all times. People repaired robots, swapped mechanical memories, raided and captured a spaceship, met spies, undertook research, talked to a computer, made friends with the enemy hiding out on Earth, and lived in a simulated (Auckland) city where a massive galactic empire was operating.
I’m happy to give you everything we learned along the way.
One of those things is that people know what to do when they’re shot at. The answer is that if you think it would have hit you (this is a silent/instant mutual decision), you go down. You might be in pain, you might have lost a limb, does it matter? Nah.
The ray guns (I have two of them) were a whole lot of work, but making more would (now) be easy. They vibrate and flash to inform you that they’re on. They release a whole lot o’ loud and burst a red light out the front when you pull the trigger. They have a safety switch and they’re a joy to use.
And talk about getting the right sounds on the battlefield!
If I was doing them again, I’d make a hardier construction with fewer parts, lose the safety and just have something that shone lights and made sound when the trigger was pulled. “Ready now” is a nice feeling to have, but it was a little complex to construct and that means less rugged.
Can ray guns smash through walls? Of course not, otherwise I would have physrepped them with diggers.
The space ship, by the way, is a multi-user space flight and combat simulator run through killer home-made home-theatre. The computer handles all the rules, meaning this larp had heat-seaking projectiles without calls. We used a modified version to fly the Hindenburg, and it made it real.
I want my lan party larp where we have a spaceship each and beat on the GM-designed mothership for an hour with others in the next room watching the battle unfold on a projector screen. Star Wars could do this with machines handling the rules.
Anyway, guns. Want a sniper rifle? I’d love to make one. I reckon this: the “difficulty” is power, because “the beam needs heaps to go such a long way”. So this thing could only be used by plugging it in to a big power source.
Luckily, buildings have big power sources. We have extension cords, a generator, and I’ve even got a UPS kicking about. I’d mount a very large siren speaker inside some PCV pipe, a lead running out the back to plug in to your source. The user would need to wear earmuffs, completing the look. It would look like a laser gun version of a bazooka with a laser sight.
When someone pulled the trigger on a 240V siren, everyone would know. Don’t worry, they would. If you turned to see it pointing at you, you’d know that the next thing to do is look down, pretend to attempt to hold you guts in, and fall down dead.
When this wouldn’t work would be:
- When you’re shooting someone in a night club from a neighbouring building (wouldn’t hear).
- When you’re shooting at a pack of people in broad daylight. I think the polite thing to do here would be for the targets to choose quickly among themselves.
- In a battle with more than 20 people grouped together.
So anyway, the force!
I really like the idea of the force being used as Ryan has suggested. Hell, I wanna get together with Ryan and play force-games chucking each other around the room already.
I think you could physrep lightening, but it might take some extra props for the right effect. I’m thinking camera flashes, which are expensive and fragile, but fricken awesome and totally achievable for the frequency lightening would be required. Hand signals plus camera flash or remote-controlled strobe light.
Hand signals are meaningful and intuitive. My answers for “how to” were the same as Ryan’s before I read them. They sound really fun to do as adults, being able to interpret actions together rather than seeing who rolled higher at the start.
On philosophy (and quickly), I think a good test of rules is: Can I explain these quickly to someone who doesn’t speak much English? Or: Can someone drop in on this and play?
Imagine the neighbours come over to see what all the noise was about last night. Can they take one look at what we’re doing and start playing along? You know, assuming they’ve seen Star Wars.
I’m part of a network called Couchsurfing. It’s fantastic: tired backpackers turn up at my house all the time, and crash on a mattress upstairs. The next day we usually go out and do something together. We go to yoga, live music, plays, movies, debates, or we make something (music, furniature etc). I should be able to bring them to larp games!
They’ll all have seen Star Wars and they’ll quickly learn how to use foam weapons. They should be able to use the Force, blasters, and even space ships too. Why not? Remember, these people are translating everything we say back in to Indian/Swedish/Swahili/Danish/German/American/Russian before they can act on it. They often don’t know words like “shatter” or “shield” or “double”.
I’m going to come right out and say it: I can do two of these things at a time:
- Play a character
- Do maths of any type
- Fight.