I’m pretty sure 90 is the minimum we’ll have per round next year, even taking using up that White Wolf pool into account. 90 would represent a considerable slump in growth. So you may want to seriously contemplate getting the whole venue for 2011, as the alternative will be camping or sleeping in halls.
At the other end of the spectrum, if we do have non-Flagship round size of 120 next year, and we continue trending exponentially, then 2012 could in fact have a mean con size of 200 players. Then you’ll be wanting a microphone to preserve your voice.
I think the only thing that continued exponential growth would be dependent on is the quality of Chimera continuing to be excellent in 2011 (i.e. it not struggling with the growth), and you and the game runners being willing to contemplate the amount of work involved with running a couple of 50-60 person larps in every round in 2012. I don’t think we’re anything near being restricted by market saturation, I reckon most people in Auckland who might be interested haven’t even begun to hear about Chimera and word-of-mouth from the now-expanded player base is going to continue to create exponential growth for a while yet. I suspect it’s a virtuous cycle of growth.
If we hit 200 players in 2012, we’d obviously need the whole camp. That’s 90 bunks, which will still leave us about 45 bunks short. However although accomodation would be short, and we couldn’t all eat in the same place (i.e. meals would have to be served at both ends), there would be plenty of big rooms to play in so play-space wouldn’t be a problem. Most likely, the whole of Mowgli including its small hall (not the dining room) would have to be used for sleeping, if the camp would let us do that, so Mowgli wouldn’t be a play space at all, but the middle hall would still fill the need for play space.