Chimera 2009 - Call for Games

We’re working on our fabulous games line up for Chimera 2009, and we’re still in need of six games.

The criteria for our games are as follows:

  • Characters must be prewritten, and mechanics must be reasonably simple.
  • The game must take no more than three hours to run, including set up time, briefings and debriefings. That is to say, if you’re in the 10am-1pm slot, you’ve only got those three hours.
  • One-off games are preferred, campaign games are invitational only. Campaign games too are heavily encouraged to write “stand alone” type games, to be easily accesible by newbies and out-of-towners.
  • Your game must be completed by August 1st so we can be sure to have a ready game on the day of the convention.
  • Reruns are okay, but only with permission of original author.
  • No more than 20 people per game. This includes GMs and crew.
  • Timeslot and game space to be decided by Anna and Moo in conjunction with organiser

Simone “Moo” Michaux is our GM and Gear Liason this year. She will be the one in charge of organising gear for all events and keeping in touch with GMs to make sure everything is on track.

Currently our line up includes one-offs from Nightmare Circle, Bad Dreams, Requiem, Multiverse and Knightshade, as well as a return of the Soap Opera Larp and Orcball. Auckland Airsoft may also be attending to run an military game for us.

If you’ve got an idea or would like to commit to writing us a game, please don’t hesitate to contact me via PM or through the Chimera email: chimera@nzlarps.org

Chimera 2009 is still in need of three theatreform games: a small horror game for Friday night, a small game for Saturday morning to go in the same slot as Knightshade and Requiem and we need someone to volunteer to read, convert and facilitate the highly acclaimed script for “The Final Voyage of the Mary Celeste” - or alternately provide a third game for the final Sunday afternoon slot.

I really want a pirates game. Can anyone give me a pirates game? :cry:

And how exactly does one go about writing a Pirate LARP?

Note: Silly buttons…

Start with a treasure map, tear it into four pieces, distribute to the players, issue cutlasses and pistols…

<Puts on thinking cap, shoves aside the homework and begins having a small think…>

Given how fast our games are filling up, it looks like we’re going to need two more games, one to run Saturday afternoon and one to run Sunday morning. Small games, for 6-9 people each, one to be run entirely indoors, the other to be run entirely outdoors. Please contact me as soon as possible if you want to step up with a game, we’ll discuss what we need and how things work :slight_smile:

Well, at least we know it’s going to be a helliva fun time.