One off larps tend to lend themselves to the death of at least one persons character. Although once that character is dead, what does the player do for the rest of the larp?
I know there are a number of systems for dealing with character death, but I want to know what your opinion on the matter is. When it comes to systems, there are some basic requirements I feel are to be demanded of it;
[ul][li]The system for dealing with dead characters must be simple and easy to learn[/li]
[li]The state of the character after death must be quick and easy to establish[/li]
[li]The player of the dead character should still be able to contribute to the game and/or plot in a meaningful and enjoyable way[/li][/ul]
With these things in mind, I’m wondering what sort of system could deal with character death and achieve the above requirements. These requirements make simply excluding the player from the larp an invalid end, not to mention how unfriendly that is.
One option is to give the player another character. Although if the players character has died in the later half of the larp, the player is less likely to be able to achieve the goals of the new character. Not to mention the player potentially having trouble adjusting to the personality of the new character, having just been involved in their previous character. For a larp that lasts a day or more, this may be a viable option, but for a short game that lasts only 3 hours, it’s unlikely to be a good option.
Another option is to have the characters become ghosts, remaining in the same space as the larp is taking place in. To keep the character in the game, that would require that there is some mechanic that allows the characters to interact with the living. This mechanic may be an ability to see ghosts on the part of (at least some of) the remaining characters, a summoning, or an inanimate object that acted as a kind of portal for the ghosts to incarnate in some form. This would meet all the requirements of the system, and the last item of the requirements to varying degrees depending on the strength of interaction provided by the mechanic. The strength of the mechanic is proportional to the length of the game, methinks.
Does anyone else remember the mechanic used in games that they’ve created/GM’d/crewed/played in to deal with dead characters and the continued involvement of the player of the deceased character?
Along a similar vain; if a character has become excluded from the game (left the area, captured, permanently destroyed, etc.), what does the player do for the remainder of the larp? Do they get given another character to play, or something else to be involved in? How did the GM in a game you participated in deal with this?
For the Cyberpunk larp I’m making I’m going to use a similar mechanic, but I was curious as to what other options people had come up with to solve the issue of dead characters.