Over on FaceSuck people are talking about Bleed again. Crucible is trying to put together a “Larpover surival guide” which wants to address the issue a bit, and people are responding to this.
(I assume here that you know what Bleed is. If not, read this)
One of the responses rightly points out that Bleed is something that some players are actively participating in and enjoy, and suggests that the way of “handling” it (insofar as it needs to be handled) is to talk more about the purposes of the game. “If we want [larp to] engage us emotionally that will mean both accepting and recognising the value of emotions we may describe as negative.” Which is great, except for one thing: most of the bleed in NZ larp is unintentional and undesigned.
Yes, there are games which deliberately set out to emotionally engage their players: Bad Dreams (fear), Face of Oblivion (guilt), Into the Woods (various), and most notably, 33AR. But most don’t. The emotional engagement comes from the players themselves, from the tight relationships they create during the stressful environment of the game. They roleplay well, they get immersed in their characters, and they feel things which can’t just be turned off when the GMs call game end. Which makes it difficult to talk to GMs about their artistic purposes because bleed isn’t really part of them. And since they really don’t want people to not be emotionally involved in their game, the best they can do is let people know how to cope with the side effects.
(Posted here because, as the OP noted, “discussion is something that seems to have suffered in our community lately”, and keeping things on faceSuck is part of that)