We have chosen to leave things at broad strokes to allow for whatever epilogue specifics our players and crew have in mind - we don’t need to impose a ‘canon’ ending on anything. People ar welcome to ask the GMs for their headcanons about how certain things go, however.
In times to come, scholars would refer to the new era as the Age of Water.
No longer a world flame, no longer the fire of dragons. In the new world they would have a great pool of spiritual energy from which every human being drew a cup, to use for their lifetime and return to the pool upon their death. As long as the pool fed the world, they said, life would go on.
(and if the pool was shallower than it might once have been, who was to know? There were few left alive who had seen a world before the Fall, and fewer still who had any idea of measuring that world’s vitality. The important thing was that there was enough for plants to grow, for children to be born, for the wild to flourish and be cultivated for the needs of humanity.)
News quickly spreads that some of the old gods have returned to the world, but although many wait with bated breath none of them display the full power of their past. Some do announce themselves, and their followers flock to them. Some humans take issue with this, whether they perceive a threat or simply do not believe the old gods have any right to rule. Either way, there are wars. Whether under an ancient banner or a new one, humans fight humans for what they believe - all sides secure in their conviction that they are doing what is right for humanity.
In time, things settle. The world heals and grows. Humanity begins a new era, new patterns in new places if not necessarily new stories. Civilisation spreads out from the ancient citadels as the land comes to sustain it.
Evinar the Sage travels the world with a band of what he will not call followers, only companions. He is content to be led by others. There is a certain peace in that.
Marius the Knight and Telisi the Dervish disappear from the world, enjoying a well-earned time of quiet and each other’s company…
…but the Dervish was never one for sitting still, and the Knight has much to see of the world he gave a hundred years of his life for. Later, they travel too, and delight in the small things.
People live and people die. Knowledge of what came before is kept, both its warnings and its tantalising possibilities intact for future generations.
This is a new world, and at the same time, the only world there has ever been. It begins again. It continues.