Mesquite, New Mexico 1894 - a small frontier town plagued by hostile Indians, haunted canyons and trigger-happy outlaws. So why do people head to Mesquite? Gold, of course. Or at least they did before the mines dried up. Now tensions are rising and the local law has more than the usual amounts of feuds and duels at high-noon to contend with. Will you beat the odds and make a name for yourself in Mesquite? Or will you be the next addition to the Little White Chapel’s cemetery?
A Western LARP written by Matt Swain and Jacqueline Brasfield.
The characters available are:
Code: (M)ale, (F)emale, (E)ither
[ul][li]Priscilla MacIntosh (F) - Greenhorn traveller from Back East. Wife of Angus MacIntosh. Naive, Idealistic.[/li]
[li]Charles Taylor (M) - A Pinkerton. Dedicated, Aggressive.[/li]
[li]Angus “Gus” MacIntosh (M) - Prospector and husband of Priscilla MacIntosh. Desperate, Charismatic.[/li]
[li]“Quiet” Ike Colby (M) - New in town. Helping out around the place. Secretive, Helpful.[/li]
[li]Hank Jones (M) - The Sheriff. Honest, Tough.[/li]
[li]Sam Garrett (E) - Deputy. Crooked, Friendly.[/li]
[li]Sally Henderson (F) - Saloon girl. Tougher than she looks. Sassy, Friendly.[/li]
[li]The Reverend Jeremiah Greene (M) - A spitfire and brimstone preacher. Righteous, Driven.[/li]
[li]The Widow Darlington (F) - Looks after a farmstead just out of town. Tough, Independant.[/li]
[li]Jo Cheveyo (E) - Half-Indian. Looking for a place in the world. Loner, Misunderstood.[/li]
[li]Gabriel Green (M) - Texas Ranger. Deadly, Experienced.[/li]
[li]“Lucky” Frank Maverick (M) - Leader of an outlaw gang. Has a reputation for escaping certain death. Tough, Ruthless.[/li]
[li]Tough Tess (F) - Second in command of Maverick’s gang. Spunky, Aggressive.[/li]
[li]Black Crow Walking (E) - Indian with mysterious powers. Wise, Weird.[/li][/ul]
The game is aimed at new and experienced roleplayers alike. Costumes are “typical” Wild West - cowboys, indians, grizzled prospectors, school marms, and so on. Weapons will be provided. This is a game where violence can break out, but is not required. Combat is swift and brutal.
The tone of the game is serious fun - Fistful of Dollars, El Dorado, Rio Bravo - think Clint Eastwood, John Wayne, Robert Mitchum and company. It’s not going to be Blazing Saddles, but neither is it going to be The Quick and the Dead.
Any questions, please feel free to post them here or email us on 13AngryMen.rpg@gmail.com! (capital letters not required)