Auckland seems to be having an explosion of larp. If you've been following closely, it looks like as of early next year there will be six weekend-long campaigns running:
- Musketeers (C17th swashbuckling)
- Saga (Viking fantasy)
- Exile (Fantasy)
- The Dying World ("Arcanepunk")
Independent / unknown
- The Isles (Fantasy)
- The Miasma Theory (Dark fantasy)
Plus of course there's the usual background of WoD monthlies - of which there are currently five.
Six games at two weekends a year plus a few day games each is very obviously going to cause calendar pressure, and almost certainly clashes. This isn't necessarily a problem, though - the average game size seems to be smaller, and there will be very few people trying to play everything. For some campaigns, there may not be that much overlap at all. GM's will probably have to coordinate closely to avoid clashing with things their core audience is also likely to play, while players will have to pick and choose. Fortunately there's plenty of players in Auckland, some of whom are clearly looking for new things to try.
We've been here before a little. Looking back at the larp history and timeline, there were explosions of diversity after the end of each major campaign, as GMs competed to fill the niche and players looked for something new. Both Mordavia and St Wolfgang's gave rise to similar larpsplosions. Teonn didn't, possibly because it had an obvious successor in the form of Crucible, which captured everyone's imaginations. But now that its over, the trend seems to have reasserted itself.
I think this something we should welcome. More larp is better larp! And with a diversity of games and game styles, there's a better chance for people to find the game that really works for them.