Screw that, I have different types of ammo, just have to choose how much of each one lol.
I do like this idea, however I was wondering if you could put limits on other stuff too, and bonuses for the other classes.
Limit on chips, limit on food items
Arcs can have a working computer
Couriers start with extra chips
Wanderers can use their gears slots to increase limits, i.e. they take a gun (get 20 ammo) but they can use a slot for another 20 ammo. They also can use a slot for a rare component or something.
Savages get squat but they all get an extra skill unless they take Literacy. Maybe they can have some game or something.
Townies have food (trade-able food)
As it stands the only real gear limits are ammo and wanderers. This is cool, some characters will definitely have more stuff than others, but the putting some limits on the items of value could be cool. I mean the bartering is totally an experiment. I know bartering for favours (or similar) in a Larp hardly ever works so I'm hopeful this will work.
Also regarding Literacy. If you don't take the illiterate flaw in your character then you are literate correct and don't need to take the Literacy skill. It's mostly there for Savages and people who want to learn to read and write later and took Illiterate at the beginning.