Agreed on pretty much most of what has been said.
Trying not to stair the conversation purely to Teonn, but being that it IS the biggest game atm, i think it would be tough.
A lot of the fighters have the appropriate background to callously kill and slaughter… well basically anyone, but i think if every bandit we came across had finishing blow, combat would be an entirely different story.
I would be a minority who would want that, because i know a lot of people put time and effort in to their backgrounds, costumes, character relationships etc but then you’re drawing some hazy lines regardless.
Where do you draw the line between: player death/player killing npc/costume and background prep vs when it is ok to throw in the amount of killing and killing blows npcs have. How realistic do we wanna get? Because if it were for realism it would be that every NPC has a killing blow if they have a sharp weapon.
Again i personally would LOVE this type of combat, so that people wouldn’t storm off and go bandit hunting, but its not for everyone - and at the end of the day if the majority prefer to just kill hapless bandits, then thats the way the game will go.
Although i do remember having a brilliant scene from the Knightshade we went to, with a bandit that we reformed by letting him borrow my chars families farm and become a farmer - this was awesome, and my less than capable character much preferred the idea of a chat over a fight.
Again, at the end of the day we can’t really tell people how to rp - if they wanna go boff stuff for the sake of boffing stuff, they paid and its their right.
/pointless post.
Though as Jordan pointed out this wasn’t meant to be exclusively about Teonn - I think it’s something that can come up in any game.
To me, its more about the situations where players maybe go seeking fights with perhaps an overly casual attitude to it, that seems more grounded in OOC considerations than IC.
