Stuff NZLARPS needs

That sounds good in theory, but in practice I’ve seen candles left unattended a few times in larp. Larp is just so unstructured, it can be hard for the last person in a room to realise they’re the last person and should put out the candles.

There was a fire at the last Multiverse game. Not a massive one, but it can happen.

Like I said earlier, the biggest problem for us with using real candles is that most of our venues now have smoke/heat detectors. The risk might be minimal, but NZLarps doesn’t have the budget to deal with false alarms and the callout fee that results. Fake candles are a good way of getting the atmosphere without the risk of game budget blowout.

My local $2 shop (a “DollarSave”, FWIW) had sets of two “christmas decoration” electric candles for $2.99. Requires 2 AA bateries each, but that shouldn’t be a problem if you have access to a recharger.

I’ll post a photo later.

Thats what I’m asking. What are the call-out fees and our liability at the venue?

Eg: If we accidentally burn down Motu-Moana what are we up for?

[quote=“theotherphoenix”]There was a fire at the last Multiverse game. Not a massive one, but it can happen.

Like I said earlier, the biggest problem for us with using real candles is that most of our venues now have smoke/heat detectors. The risk might be minimal, but NZLarps doesn’t have the budget to deal with false alarms and the callout fee that results. Fake candles are a good way of getting the atmosphere without the risk of game budget blowout.[/quote]

The SCA uses candles at Motu Moana every even we have there.
Only in the halls (not the bedrooms) and we don’t fight inside :unamused:

We’ve never set off an alarm.

We do, though. :smiley:

Fair enough, I know it’s pretty unlikely a tea light candle is ever going to set off a smoke alarm.