I don’t think it’s too short though. It will work very well for simple hacking tasks. And I can add to it if I want things to be harder.[/quote]
I can rip through 1 iteration of it in about 10-15secs. Which is pretty damn short for hacking. It’s pretty hard to fail too.
Not that I don’t like it. It’s pretty great for a quick hack of security locks or whatever. That other one where you had to break through the defenses, drop a trojan in, steal passwords and break through multiple defenses was amazing though. Really intense if you put an external timer on it, and totally immersive. Also addictive. But it was more of a game so I think you need to unlock the higher levels and I’m not sure if you can pick from challenges or anything.
I guess if you could a hold of multiple netbooks and tablets then you could have a bunch of terminals and ports around the place that could be hacked. I also guess that if you had a session which was more about breaking into an Arc or something you could add a lot more complexity.
It kind of makes me feel like their should be a second tier of Tech though. Tech allows use of items, Hacking allows something more. Science is the tier that allows building of Tech stuff so you don’t really need anything for that. I guess maybe you need Tech and Pick Locks to do hacking. Or again maybe it is a a roleplaying thing. Like I was going to take Tech for my character to use some tech stuff like remote detonators for explosives, maybe other things. I don’t really feel like he could hack a terminal in an Arc though.