Open worlds and closed worlds

I think you got it.

I’m a level 3 or 4 player… don’t like level 5 and reckon level 6 would be interesting for me!

Level 1 conventions would be really scary!

But in conlusion it’s always a admix, due to the “players create points” Ryan had told.

Level 1 would be great as a comedy game, and Level 6 is really fun and challengeing.

[quote=“Ryan Paddy”]Sure, it’s probably a scale. Something like this perhaps?

OPEN

  1. Completely open - any genre, multi-dimensional
  2. Restricted genre(s), multi-dimensional
  3. Restricted genre(s), single-dimensional
  4. Defined world, allows high-resolution sub-creation
  5. Completely closed, character creation only
  6. Completely closed, characters assigned
    CLOSED

[/quote]

Quest tends to be somewhere between 3 and 4. Though I have seen terminator style robots stalking the Quest realm and nasty they were too. We should point out that specials like ‘Gobohunts’ can fall into the 1-2 category.

It is nice to have a solid world to hang things on. It is nice to have variety supplied the characters. It is also nice to have someone with a veto in charge of the game world. 9 times out of 10 when someone mentions a “special” character they want to play it is sheer power player with cheese added. There are limits.

Skirmish is a 5, although we welcome suggestions from players for modifications to the rules. Agree with Alista about veto - it’s useful to have final say in this kind of game.

Sundereth is likely to be a 4 or 5 but with some of 2 mixed in.
Sundereth is set in multi dimensional space but only as a tool for GM’s to introduce flavour.
For the most part the intention would be for PC’s to come from Sundereth only, there is interaction between the Aether, Sundereth & the Void but it is more like the influence of Heaven & Hell on Earth in a religio larp like St.Wolfgangs.

Will deliberation with GM’s, character’s could come from anywhere on Sundereth, accomodating almost any culture of ancient earth that people might like to play. These however would be largely generic & may be shared by multiple cultures. This would allow GM’s in other countries (pipe dreams) to run their own setting within the rule set.

A PC’s ability to create background would be limited in scope.
Everyone will start at a low rank at creation, essentially being a commoner but will have freedom to have a nemesis or 2, friends, family & even which village they come from in a particular region. Region will set culture so characters will not all be totally unique, they should share some common grounding. All players originating from NZ would be encouraged to play a native of the Cloudy Isles, those from the Waikato encouraged to play a character from River-Shire but they could have been raised in the small settlement of SevenHawks (a literal translation of Whitikahu), like myself.

Perosnally as a system writer wouldn’t be keen to define the whole of NZ in this way. I would be happy to define River Shire.
Another GM, running Sundereth games in Auckland may define that region. We might confer on these issues, being that we are so close but ultimately game world expansion would be handled by local GM’s.

[quote=“Derek”]You NEED a genre for larp, otherwise it’s just cosplay.[/quote]Cos-LARP. Muhahahahaha. :smiling_imp: Who’s game?

[quote=“Ryan Paddy”]Sure, it’s probably a scale. Something like this perhaps?

OPEN

  1. Completely open - any genre, multi-dimensional
  2. Restricted genre(s), multi-dimensional
  3. Restricted genre(s), single-dimensional
  4. Defined world, allows high-resolution sub-creation
  5. Completely closed, character creation only
  6. Completely closed, characters assigned
    CLOSED[/quote]I’m going to try and run Sulphur Skies as a Level 6 game on that scale. Should be an intriguing challenge for everyone (especially those gulli… uh, I mean, COOL enough to help me write it).