[quote=“Mike Curtis”]
One of the risks with enabling character porting is that high-level characters will port to a different game (at high level) and then die, and then go home to their original game and get resurrected as a matter of course. i.e. they get all the benefits of high level and none of the risks.
I had a discussion of this concept with another Skirmish GM today. We both agreed that if they can get the player’s body back to the original game world, then it’s OK to get them raised (although it’s probably heaps cheaper to do this in the Skirmish world; typically, PCs only permanently die when the party gets overrun, and if they get the body back to the keep it’s relatively cheap to raise them).
Is this how you see this working, or would your players be able to be raised regardless of the proximate factors involved in their death ?[/quote]
Porting characters between different rule sets and into different campaigns is always going to be difficult. There are several layers of problem
First, just the different way the organisers see the game systems, i.e. permanent death. i think it is up to the organisers of the indivual games to see how they integrate a character back into their campaign. I.e. they have to pay for ressurect, it was all just a dream, a magic spell etc.
Second, characters also will want to port items between the campaigns.
Thirdly, occasional player dishonesty. Their magic sword was stolen and not recovered. When they return to their home campaign they do not report this fact to the administrators and keep their sword.
Maybe NZLARPS should set up a little committee to investigate protocols for porting characters between campaign settings.