Flipside: Sundereth (An Introduction)

You get about twice as amany people turning up if yell fire, because the motivations are diffeerent.

If you yell ‘Rape’ or ‘Murder’ then people feel that they have to get actively involved.

If you shout ‘Fire’ it is a spectator sport. People will look at a fire.

In most crimes you do not physically need somebody to step in. Most of the time crims do not like it if there are witnesses that can identify them, so they leave.

The point for yelling “Fire” in a quest game is the same as a “code 10” call. It Means we need help here now!!!.

Just because some people twist data and spin data for their own personal and political ends does not mean the data is bad. it means the interpretation is bad. that is why we publish, so that anyone that wants to can check the original data and verify for themselves the veracity of the statement. I think they call it peer review.

“Fire” does seem like a particularly weird call. What are the odds that a real-life incident at a larp will be something where you want people to come running without knowing why? And how often might you call “fire” in normal IC play?

The most common reasons for halting play in a larp are injuries and dangerous situations. If someone puts their hand through a window, or is backing towards a cliff they don’t know about, or their glasses have come off and are likely to be stepped on, or they are seeing stars from an accidental head shot, then “fire” seems like a particularly misleading thing to yell out. In all of the above situations I’ve seen a more neutral call like “time out” made and then a quick OOC explanation of what’s happening, so that the people best placed to fix it can do so. They fix it, we call time in, larp goes on.

It’s not like anyone is going to run away from an OOC injury situation… “oh my god John’s been injured, this is clearly dangerous so I should run away”?

or when they mistakenly think they have. :slight_smile:

A “Hold” call is a standard call which means stop playing
A “Fire” call is for a serious assistance that needs the help of all the other players.

I have always found that it is good to have both calls in a game.

I know this is a discussion of a fantasy system, but in a system with guns (instead of just the possibiilty of bows) “fire” becomes even more ambiguous.

How about we use

antidisestablishmentarayanism - i a sure this is fairly understandable

Semantics people

this is a fantasy system no guns.

you want to use guns use some other term people can use

Not everyone can see what is happening

“Time out” im being mugged people
"Time OUt ive broken my "FN"leg etc etc

Lets all see if we can catch that wild goose… :smiley:

Jared, show us the meat and potatoes of the game, nobody will give a rats arse what call is used to stop play…

Argh.
The argument for danger calls are pretty clear.
Timeout & Hold are the expected calls for danger resulting from game play, this is 100% agreed by all sides. Done. Sweet. :slight_smile:
We can argue that fire seems inappropriate call in a game were fire may be an elemental part of the game but what would be better :question:
It would be exceptionally rare as we do brief people on what to do in dangerous situations caused by external factors & try to avoid these situations. As a group most people will leave us alone but lone rogues in public parks are when this could occur.
So what if? What do I do?

I would hope they can see you being mugged though

i am fairly sure those sort of calls are used for serious situations that could be interpreted differently.

Ie you dont want a broken leg or sprained ankle and to have someone keep attacking you making it worse.

Meat & Bones are coming Derek.
Basically the original concept is a flop & I am discarding it almost completely. From the ashes will rise something new.

So far 3 people don’t like my idea & 3 think it is useless, so people why?
If you can tell me a bit more on why then I can do something about it?

Why not just run games with an existing system? i.e. run a couple of Quest modules or a St Wolfgang’s Hamilton branch …

I can’t see any need for calls other than TIME OUT and TIME IN.

If there is something serious happening, may as well stop the game and then explain what the situation is.

FIRE, in addition to being a potential IC call, necessitates explanation, so may as well use TIME OUT.

HOLD is one I have personally used IC, and I reckon it duplicates TIME OUT.

To be fair, when I first told Derek about Mordavia he said “why don’t you just use the Lateral Worlds system?”

[quote=“Jared”]
We can argue that fire seems inappropriate call in a game were fire may be an elemental part of the game but what would be better :question: [/quote]

I think Time Out is the only call you need, perhaps accompanied by an explanation (“TIME OUT, INURY!” or “TIME OUT, FIRE!”). If there’s a serious injury, or a risk of a serious injury, then just break play until it can be assessed.

I think it was in the final Mordavia game when during a night time rush to aid the killing of a badass monster (ah, the tree!) a friend of mine slipped from a bank and landed on solidly on her wrist, right in front of me. I stood there and bellowed “Time Out, Man Down” for about half a minute before play stopped, we could assess the injury (it was sore but not broken) and return to play. I felt bad about breaking scene, but thought it was best in case she’d broken her wrist (it was dark, she was in pain, we couldn’t tell how bad the damage in the chaos)

Having several calls can just be confusing. I think if there’s an emergency, or a potential emergency, then people need break out of game mindset to deal with it.

[quote=“Jared”]Ok, so that means Chimera is out for me then?
Bugger, it was a bloody good name.[/quote]

I’m so sorry :frowning: This was such a weird mishap.

But hey, come run a game of Knightshade at the Chimera Larp Convention! :slight_smile:

Regardless of criticism, either faceless or well voiced (which I prefer) I will continue this idea of mine until it is complete. It is not about ego or power, hell I want to give it away when complete really. It is about the personal journey of creating a larp.
Should it fail, I cerainly do have rule systems I’d love to promote, hell I’m doing that anyways. Quest was my first larp, it’s not going to my last.
Coming soon:

[color=indigo][size=150]Knightshade[/size]
Realms of the Sundered Earth[/color]

Love the name, it is so totally 'Tron !

But you forgot the link.

Argh, i wonder if they’ll get grumpy? Damn, better contact them…

for warnings again
when i was playing in america (the country) they only had two calls
Warning - which was said and didn’t stop game play, it was just a call to warn players that they are not aware of something, like someone walking right behind them not looking while battling or walking backwards over a log.
Hold - was the something is happening which requires the game to stop, when this is called everyone that can hear it goes down on one knee and then the problem is delt with from there.

I like the going down on one knee thing. Its a clear indication they’ve heard and also fairly clear its a time out action as very few people would ever consider taking the knee in the middle of a combat.