"Drop All"

[quote=“Ryan Paddy”]
By comparison, “Time Out” is something you would never say in character. It can be used for injuries, suspected injuries, to stop dangerous situations, and to prevent damage to property. Also, “Time Out” reminds people that they are not only stopping fighting, they are actually dropping out of character and out of the game fiction to deal with the issue. That’s an issue that’s only relevant to larp. Finally, it has a natural opposite call, “Time In”, which can be used to resume the game.[/quote]

To add more confusion to things I have used “Game off” and “Game on” in a similar way.

I like this or the time calls because they can be used to halt an entire game.

Things like hold or break seem to apply more effectively to combatants or other small groups in challenges.

Myself, I don’t really care which phrase gets picked, just that there is one that’s universally agreed upon. Less confusion in emergencies.

Steph

We, At the nightmare circle, use Time in and Time out, and it has worked fine so far. But then we dont have battle feilds full of screaming players all attacking each other at once. We get rooms full of people all attacking each other at once instead.

So i have to say, Time out (In) works for me.

At Skirmish we use Time Out on a fairly regular basis, usually for the following reasons:

  • So the players can resolve/clarify a rule interpretation

  • To immediately halt combat so some mundanes can walk through a combat (if we are fighting on a path, for instance)

I vote for Time Out because of the reasons that Ryan has given, and because it is ubiquitous and unambiguous.

Time out is an excellent one - same with time in. We use it at OWbN along with the tands making a clear T symbol… but the call of Time Out is enough.

It’s also a good thing for people to pick up the cry and carry it along as fast as possible.

That way - everyone hears it