I didn’t see in the Dogme manifesto that games can’t be fun and have to be mundane. Actually, I thought the opposite: “Oh my god, these games would have to be a lot of fun!”
AJ, I think you’ve got the history part a bit skew-wiff. I’m not 100% sure on this one but I’ll try. You can have racist characters and even that they have some prejudice because of an historical event. But this is a manifesto basically for organisers, and that kind of history should not be up to them. A better example of what you can’t have:
The organisers of XE 99: The bubble tell the character Eric Schmidt that he used to date Susan Young when they were at high school. They went to the same high school.
GM note: half way through, Eric will be told there is a baby. Susan is an NPC supporting-character.
So the organisers can’t do that. But if Susan Young (a fully fledged player-character like everyone else) tells Eric Schmidt at XE 99 that there is a baby… then there is!
The secrecy statement follows that. If Carl says to the organisers at XE 99 “what’s planned?” then the organisers will give him that half an hour into the game they will play a video on a big screen, and that if Carl wants he can have the video. The idea is that it’s not the role of the organisers to make history as some attempt to create action in game.
There’s a common thread on Diatribe that larp is made of a set of analog continuum’s (realism, supernatural, drama, etc). Let’s be honest, these guys are just putting this out there to illustrate one end of a bunch of continuum’s and framing it as liberated larp.
Carl - if you brought steel weapons to a game and started hurting people, you’d quickly be recognized as a sociopath and probably put in jail. What they’re saying is not “use sharp swords” but “foam weapons are not a good enough physrep for real weapons”. It probably means you simple don’t play larps that revolve around huring people with weapons, and you don’t play a larp set in a castle unless you have a castle.
You can ask the organisers for the plan because there is no plan. That’s up to you. Dogme 99 is largely about putting the onus for larp on the players of the larp. If you don’t make any action then there isn’t necessarily going to be any.
In Nibelungen, when people ask me what’s going to happen I’m totally honest. I say “I don’t know”. I have some secrets and half-plans based on what I think are likely scenarios, and I won’t give those away. But if they don’t make sense then they won’t happen. I think that’s a step in the direction they’re intending with the “no secrets” vow. The plans for plot aren’t secret because there are no plans. Plot is up to the players. (Technically in Nibelungen we don’t have plot, we have setting. The players create the plot within the setting, and the setting gets revealed over the course of the game not the plot.)
I think it’s an ideal I’ll never reach. But I still think it’s an ideal.