Yeah, vampire is huge. It’s funny, most larpers can be divided into those who started out in vampire and those who started out in fantasy. They’re quite different schools of “how to larp”.
The vampire-starters are typically all about the politics, character development, and relationships even if they’ve moved onto other larps. They were brought up on White Wolf’s “Storyteller” manifesto which says that GMs are continuing the age-old oral storytelling tradition. The fantasy-starters typically focus more on action, objectives, equipment.
I kinda like both approaches blended together more than either on their own. Hansi brought the Vampire-style focus on character and relationships to Mordavia.
I’m not personally that keen on the vampire setting and themes. 2014 seems to take all the advantages of a modern supernatural larp but put it in a package that’s much more attractive to me. Dystopian near future with low-powered supers and other crazy stuff, that I can really get into. Actually, I made a pen-and-paper RPG that was very similar in setting and feel once, except that it was based in Auckland (partly flooded when the seas rose, with derelict buildings downtown) and had a religious overtone with the new fascist order being strongly tied to a new world church.