For reference purposes and stuff, I wrote the material below when I was thinking about running a live combat campaign down in Wellington. (Er, this is currently on hold, sorry.)
People are welcome to raid this for material or use it as a talking point for a code of conduct.
[quote][size=150]Health and Safety[/size]
Mythos is a game that will have large portions taking place outside in reserves on uneven ground, and will include live combat (with padded weapons) that is an essentially uncontrolled chaotic activity. We will remove and mitigate risks as much as we can, but there will always be some that cannot be eliminated. We are all responsible for our own and each other’s safety.
Caution:If you see someone in a hazardous situation, for instance, they may be about to walk backwards down a slope, call out Caution and the nature of the hazard. Give them a moment to get to safer ground, then resume play. Also use this call if you feel that you are in a hazardous position, or that someone is fighting unsafely.
Timeout:If someone has become injured, stop play immediately and call Timeout. If you hear this call, stop play and wait until a first aider has been called and the injured person has been removed from the play area.
There will be a first aid kit kept in the crew area, along with an incident register. Please log any incidents, including close calls. People with first aid training will be pointed out to players and crew in the pregame briefing.
Basic Combat Safety:When we fight with larp weapons, we are trying to let people know that they’ve been tagged, not actually hurt them. All weapons brought into the game will need to pass a safety check (//TODO need some details about specifications), and we reserve the right to refuse use of particular weapons deemed unsafe. Do not grapple or fistfight. Always pull your hits, and avoid aiming at the head, neck or groin area of your opponent. Hits to these areas do not count against your hitpoint total. (Please note, we have observed a tactic occasionally used in other live combat games of leading with one’s head to avoid losing hitpoints. Don’t do this - it’s an invitation to a concussion or eye injury.) Avoid thrusts, particularly with long weapons, as they can develop substantial force which the weapon padding is insufficient to counter. Also with long weapons, avoid aiming high as it is easier to inadvertently hit someone in the head than with short weapons. If you are using a shield, be careful about raising your shield straight up as this has been known to direct otherwise safe blows into people’s faces - it’s a better tactic to rotate your shield so that an incoming strike is diverted away from your head. (//TODO more commentary here?) Avoid combat on unsafe ground, such as narrow paths or slopes (note that running to unsafe ground to get out of a combat you are engaged in is against the spirit of the game.) Also, when you strike, with each hit you need to withdraw your weapon by at least 90 degress before striking again (or leave about 1 second between blows). Fast taps that use only your wrist do not count against someone’s hitpoint total.
If you feel that someone is fighting unsafely, please call Caution and advise them of the issue. If they do not change their behaviour, please discuss this with a GM.
Basic Health:Please drink lots of water. We are not kidding - larps are high energy events and you’ll dehydrate if you don’t pay attention to your fluid intake. We will provide drinking water, at the very least at a station in the crew area, but we recommend bringing an in character water bottle with you. Also wear sunscreen at outside games, and make sure that you eat enough to keep your energy levels up.
Please advise the GMs if you have any health issues that may affect you during the game, including diet restrictions, any other allergies, and their severity. Bring any medication that you normally take, or may need to deal with a sudden health issue.
We also recommend wearing solid footwear with a good tread and preferably ankle support to outside games. Also, wear multiple layers so that you can adjust to changing temperatures. At games in the colder months of the year, please wear a layer of polyprop or other thermal underwear next to your skin.
[size=150]Spirit of the Game[/size]
Mythos runs on warm fuzzy feelings and people knowing that they’re appreciated. We highly value good spirited behaviour.
Some examples of good spirit are:
- looking out for your own and other people’s safety
- telling people when they’ve done something that you think is cool or kind
- drawing out people who are shy or new to larping
- proactively asking if people need help
- resolving OOC disputes gracefully
- doing things that make other people look cool (don’t worry, they’ll do the same for you)
- honouring the intent of the rules
- keeping the site tidy during the game.
Note: helping to clean and pack out the site after the game is not optional.
Some examples of poor spirit are:
- acting in an unsafe fashion
- disrupting the game with OOC issues
- trying to bully other participants
- trying to find loopholes in the rules, or breaking them outright.
If you are unsure how the rules should be interpreted in a particular case, give equal weight to these three principles: What is the intent of the rules? What is the interpretation that is least advantageous to your character? What interpretation will have the most interesting story effect? If you have lost count of your hitpoints, assume you have taken many hits and are close to incapacitation or actually incapacitated. If you have a dispute with someone, take them to the side of the play area and discuss it quietly. If you can’t reach agreement in a couple of minutes, ask a GM to make a ruling. A GM’s ruling is final.
A good way to approach a game is to think of ways that you can make it fun for everybody else, with everybody else thinking of ways to make it fun for you. If you display a large amount of poor spirited behaviour despite warnings, you may be asked to leave the game or not attend future events.[/quote]