Although this thread has gone a tad off the original topic, I’d like to comment on where it’s gone, namely, Bad Dreams experience.
I’d been personally challenged separately by both Gaffy and Vanya to attempt one of their Bad Dreams games. I was aware of the nature that most of these games have, ie boundary pushing, some horror, R18, and so on. However, I’m not the sort of person who usually enjoys games of that nature, for example, I stay well away from Dreams in the Witch House. People know this of me, including Vanya & Gaffy.
So, when I applied for Bad Dreams this year, I did so on the knowledge that my friends who were running this game and had challenged/invited me to play also had a fair idea of how much they would be able to push me. I know Vanya deliberately asked for me to be put on the short list from the many who put BD as their first/second choice. I spent almost three weeks looking at the email (written above) trying to decide if I really did want to do this game, and after a further conversation with Vanya, I decided to give it a go. I did not regret the decision.
Now, I understand that as I’m a friend of the GMs of BD, my experience isn’t a fair test for every single one of the players. That said, the lead up to the game, and the game itself, I felt I was personally being stretched as a Larper, but also felt very within my comfort zone. I think the GMs did a good job overall, including giving a small amount of wind-down discussion at the end.
That said, my experience afterwards did lead me to think a more in depth discussion at the end may have been good - we got to talk about what had happened, but the fact is that not all of us are similar to myself, and can have emotions purged quickly. Even though I felt mostly fine as we went off to bed, I did spend the rest of Chimera dissecting BD and my own actions in the game in my head. It took a conversation with some other players after the whole event had ended to fully deal with some of the issues.
Now, that’s not entirely a bad thing, in fact IMO it is the point of BD.
That said, if I, who enjoyed the game, and am one who is able to purge emotions quickly, had to spend time dissecting it over a few days and further talks: is that a success on part of the game, or a worry for those people who hold on to their emotions?
I do not believe there is blame to be thrown around on this issue however, merely that a discussion about concerns is a good thing.