[quote=āMike Curtisā]
Then again, your beam comment has got me thinkingā¦
We could mount lasers on each firearm. We set all the weapons to always hit. i.e. they always go BANG when you pull the trigger. If you fire when the laser is on your target, you then call your damage and your target has to take it, otherwise you have missed. The great advantage of this approach is that it automatically incorporates cover.
Iād like to try both of these approaches when we get to the test phase with these weapons.[/quote]
Funnily enough i had a chat with Attatuk about a similar idea, the only problem with mounting lasers spots on the phyreps is the cost, that and he had some concerns with eye protection since the laser would need to project a noticeable dot on the target.
Imho if we are to follow the tech route to solving the firearms in larps dillema we might want to look at Carls idea of a laser tag style system.
Just in case no one has mentioned it off-forum (and seeing as the man himself isnāt posting here) I would suggest you take a look at the guns Craig used for Nibelungen - loud noise, vibration and laser beam at the front. They worked quite well, though the laser wasnāt really visible during daytime.
I meant not an electronic override, rather being overriden by the players/GM. Which is what you intend to happen, so point unnecessary
[/quote]
Kudos for thinking outside the box Mike, but why are you planning to spend a lot of money on a very complicated system that does basically the same thing we are doing with our voices for free.
if you want to play with electronics why not look at building a simple laser tag system that can be bolted onto an existing frame, ie; a BB gun or other replica. That tells you
1, you have been hit
2, how mauch damage you have taken
3, how many HP you have left.
hell i would be happy without two or three and leave that up to your onboard computer, and just have a system that clearly tells you that you have been hit.
you can buy simple laser tag systems from toyworld and the warehouse, could we not get one of those and reverse engineer it.
[quote=āCameronā]
Probably not as quite a bit of the electronics in those are in the little printed chipsā¦
which are either incased in plastics or have that black wax on them so that its ALOT harder to reverse engineer them.[/quote]
Bugger
I have seen kits that you can attach to existing replica weapons that turn them into laser tag guns i just cant remember where.
correct me if my ignorance is showing, but how hard would it be to build one unit to send a infra red beam (or laser) and one unit to register and score hits. rather than building something complicated that will keep score of hits and damage and all that, just something that makes a noise or vibrates when you are hit.
Custom generic diy.
Some parameters to consider.
.Range required
.work in daylight
.accuracy, 30cm cone at 10m or 2cm at 30m
Something that could be built at low cost.
Hit sensor, 4cm half dome.
Beeps when you were hit.
Hopefully small enough to not look OOC on most costumes.
$15
Gun attachment, 10cm 3cm pvc tube.
With a button on a wire hanging out for trigger.
This could be built up into a gun or attached to an existing model.
Keeping the gun and sensor separate would allow for sepuku
Range without focusing lenses would be 30cm cone at 10m, max range 20m.
Best guess until prototype made and tested.
$15
As for applying stats/limits, all in the programming.
Optional master unit to program gun unit and hit sensor with hit points and shooterās accuracy etc.
There may be other factors I have missed being a LARP virgin (sacrifice me at the next game if you need).
Funny thing is I saw that exact same model of lazer tag for sale in Farmers or Kmart⦠think global, act local
Still they may not be as cheap as ordered online but hey worth a try.