This post should be read in conjunction with the thread on what to do with the Auckland Gear Library (viewtopic.php?f=21&t=9365). This thread is for discussion on how to fund $3000 a year cost of gear storage in the event that the community decides that this is what we should do.
So it has been said in the thread mentioned above that in order to fund the cost of gear storage the community will need to start paying more for games. The question is how much more? And the even bigger question, does this mean we will expect all games to make a profit?
This may seem like an easy question, but in fact it is not, because NZLARPS is a not for profit society and our main purpose is to make it easier for people to run larps in New Zealand. Therefore NZLARPS has never expected all games to make a profit, simply to minimise financial risk. Somewhat of an exception is the “flagship” larp, which has always had a but of a responsibility to make a profit in order to fund the smaller games. However this has never been an official policy of NZLARPS, it has just sort of been a tradition since the days of Mordavia and to be honest, if it wasnt for the three weekend events in Auckland that make the big profit, the society would not have been able to grow as much as it has in my opinion.
Regardless of what option is chosen to fund the extra gear storage cost, the underlying theme will be that Auckland NZLARPS projects will now be expected to make a profit. This is something that the community will need to be okay with, because it means that there will be a lot more consideration given to financial forecasts for games, but it does also mean that we (NZLARPS) will help if any prospective event organiser needs help with setting up a financial forecast.
We (the committee) would like to make it clear that our intention is not to try and get more money out of our community. We wish there was a way to fund the gear storage without putting the extra cost on the community, but the reality is that if we would like to retain and grow our gear library, everyone is going to have to pay more. See the discussion in the other thread regarding the keeping of the gear library.
So down to the costs. Some discussion has happened around this in the backstage forum and two main suggestions have been made as follows. Please note we are happy to hear alternative options.
Flat fee for project games:
One day games:
If your game has 19 or less people, the flat fee to be added to the budget would be $30, this means at maximum you will need to charge $6 per head (for a 5 player game) and $1.5 per head at 19 players.
If your game has 20 - 49 players then the fee to be added to your budget will be $80. This means the maximum extra you will have to charge per head is $4.
If your game has 50 - 99 people the fee to add to your budget will be $200. This means the maximum extra amount you will have to charge per head is $4.
If your game has 100 people plus the fee will be $500. This means the maximum you will need to charge extra per head is $5.
For weekend games with 100 plus people the total flat fee to add to your budget will be $700. This means that the maximum extra cost per head will be $7.
If we were to use this option with the current format then we can rely on $2100 a year coming in from Chimera and two weekend games of Crucible. Plus I would like to run fundraiser Combat Practices twice a year estimating to bring in another $500 a year. Plus any extra money we make from smaller games. However the point is we can definitely rely on at least $2600 a year which goes a long way to sustainably covering the $3000. This will only work if the games keep a minimum profit margin by adding the extra cost as per head, instead of say reducing expenses to cover the fee. Hence why we need buy in from the project owners and the community.
Percentage of revenue fee:
This option involves the society “charging” an overhead fee to all project event budgets. The fee would be calculated as a percentage of the event’s revenue. The fee would be at least 5% of revenue, and may be slightly higher.
The budget for each event would include a “gear overhead fee” expense line that is calculated to be 5% of the total projected income using a formula in the spreadsheet.
In order to pay for this percentage overhead fee, events would still need to raise the prices they charge to participants. If all other things are equal, the prices would have to go up by just over 5%, so a $100 weekend event fee would become $105. Therefore this this option would still need buy in from project owners and the community in the same way as a flat fee would.
Again, we welcome comments and any further constructive suggestions about how to raise the money. There is going to be a special committee meeting (date TBA) to discuss these issues and I highly recommend that everyone attends and has their say. In the end the committee will be voting on this but none of these options will work if we don’t have community buy in.